
Interactive UI elements made for video games.
As an interactive medium, it is crucial for video games to be able to communicate the core ideas of their gameplay to their players as clearly and concisely as possible. As with any product or campaign, an intuitive experience is key for client onboarding and retention. On both GRAZER and SUNSHREDDER, I was responsible for designing this experience as well as bringing it to life through a visually cohesive ecosystem of logos, icons, menus, readouts, and popups.